AI Insights · Timothy · April 2023
Top 5 Bubble Shooter Games on iOS in Belgium: Q1 2023 Performance
Discover the performance trends of the top 5 bubble shooter games on iOS in Belgium during the first quarter of 2023, based on data from Sensor Tower.
In the first quarter of 2023, the top 5 bubble shooter games on iOS in Belgium showcased varying trends in downloads, revenue, and active users. Below, we break down the performance of each game, based on data from Sensor Tower.
Marble Master from Teewee Games saw a significant increase in weekly revenue, starting at around $40 and peaking at $178 in early March. Weekly downloads fluctuated, with a notable spike to 3.2K in the week of February 20, before stabilizing around 1.4K by the end of March. Active users also increased, reaching over 3.1K by the last week of the quarter.
Bubble Pop Origin! Puzzle Game by Puzzle1Studio,inc. had a steady weekly revenue, generally ranging between $54 and $129. Downloads, however, showed a declining trend from 1.2K at the start of the quarter to just over 300 by the end. Active users remained relatively stable, peaking at 3.5K in late February before slightly decreasing to about 2.9K by the end of March.
Ilyon Dynamics Ltd.'s Bubble Shooter: Pop & Blast experienced a decline in weekly revenue from $1.3K at the beginning of the quarter to around $393 by the end. Downloads followed a similar downward trend, starting at 428 and dropping to 288. Active users decreased from 7.6K at the end of December to around 5.9K by the end of March.
Bubble Rainbow - Shoot & Pop by Blackout Lab SL had minimal revenue, with occasional peaks like $15 in early March. Downloads saw a downward trend from 220 to just over 100 by the end of the quarter. Active users remained relatively stable, fluctuating around the 1.1K mark throughout the quarter.
Bubble Witch 3 Saga from King showed consistent weekly revenue, starting at $666 and ending at $400. Downloads remained low, peaking at 277 in mid-January and dropping to 112 by the end of March. Active users showed a slight decline from 2.1K at the end of December to about 1.8K by the end of the quarter.
For more in-depth insights into the performance of these games and other mobile applications, visit Sensor Tower.